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SystemID = SP CREATE SYSTEM (prototype , #posx , #posy , #posz)
DESCRIPTION:
Creates a new empty Particle System and returns the system's ID
PARAMETERS:

- prototype - If set to 1 the newly created system will be treated as a prototype.Prototype systems cannot be rendered and updated , they exists in memory only for creating instances of it.For an example you can create an Explosion prototype and whenever you need a new explosion in the scene ,just make a copy of your prototype explosion.
- #posx - The X position of the system
- #posy - The Y position of the system
- #posz - The Z position of the system

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